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AI Insights · Timothy · July 2021

Top 5 Business Games on Android in the US: Q2 2021 Performance

Explore the performance of the top 5 business games on the Android platform in the United States during Q2 2021, including trends in downloads, revenue, and active users.

Top 5 Business Games on Android in the US: Q2 2021 Performance

During the second quarter of 2021, the top 5 business games on the Android platform in the United States exhibited varying performance trends in terms of downloads, revenue, and active users. Here's a detailed look at how each game fared:

Flow Legends: Pipe Games from CASUAL AZUR GAMES saw a significant increase in weekly revenue, starting from $39 in mid-April and peaking at $108 by the end of June. Weekly downloads fluctuated, beginning with 130 in early April and reaching a high of 51.4K in mid-June. Weekly active users followed a similar trend, starting at 11.4K in late March and climbing to 135.5K by mid-June, before settling at 92.4K by the end of the quarter.

My Town Hotel Games for kids by My Town Games Ltd experienced a steady decline in weekly revenue, from $39 at the end of March to $9 by the end of June. Weekly downloads showed a downward trend as well, starting at 19.1K in late March and dropping to 8.7K by the end of June. Weekly active users also saw a decrease, from 32.5K at the end of March to 26.4K by the end of June.

Bid Wars 2: Business Simulator by By Aliens L.L.C - F.Z maintained a relatively stable weekly revenue, peaking at $25.6K at the end of March and then stabilizing around $15.6K by the end of June. Weekly downloads showed a modest increase from 17.8K at the end of March to 19.5K by the end of June. The game’s weekly active users remained consistent, starting at 103.1K at the end of March and finishing at 103.4K by the end of June.

AdVenture Capitalist from Hyper Hippo saw a decline in weekly revenue, from $35.4K at the end of March to $28.2K by the end of June. Weekly downloads remained fairly stable, fluctuating between 13K and 18K throughout the quarter. Weekly active users also showed stability, starting at 88.3K at the end of March and ending at 92.5K by the end of June.

Idle Lumber Empire by AppQuantum experienced a dramatic increase in weekly revenue, starting with $156 at the end of March and skyrocketing to $53.6K by the end of June. Weekly downloads followed a similar trend, starting at 9.5K at the end of March and climbing to 35.4K by the end of June. The game’s weekly active users also saw a significant rise, from 6.5K at the end of March to 70.9K by the end of June.

These insights are derived from Sensor Tower data. For more detailed analytics and trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2021